AI Insights · Timothy · January 2023
Top 5 Racing Games on iOS in Central America Q4 2022
In Q4 2022, the top 5 racing games on iOS in Central America saw varied performance in downloads, revenue, and active users, with [Mario Kart Tour](https://app.sensortower.com/overview/1293634699?country=US) leading in popularity.
In the fourth quarter of 2022, the top five racing games on iOS in Central America showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Mario Kart Tour from Nintendo Co., Ltd. experienced notable fluctuations in weekly revenue, peaking at around $14K in early October and closing the year with approximately $11K in the last week of December. Downloads saw a significant rise towards the end of the quarter, reaching nearly 30K in the final week of December. Active users also showed an increasing trend, from about 92K in late September to over 100K by the end of December.
CarX Street by CarX Technologies, released in mid-November, showed strong initial performance. Weekly revenue peaked at about $10K in the third week of November but gradually declined to around $5K by the end of December. Downloads followed a similar pattern, starting at 48K in the release week and decreasing to 13K in the final week of December. Active users began at 46K and saw a peak of 68K before settling at 52K by the end of the quarter.
CSR 2 - Realistic Drag Racing from Zynga Inc. showed varying trends. Weekly revenue reached its highest at approximately $4.3K in the last week of December. Downloads remained relatively stable but saw an increase towards the end of the quarter, peaking at 4.6K in the final week. Active users fluctuated but ended on a high note, rising from 51K in late September to nearly 59K in the last week of December.
F1 Mobile Racing by Electronic Arts had a steady performance. Weekly revenue peaked at around $2.6K in late November, with downloads showing an upward trend towards the end of December, reaching about 3.9K. Active users saw a slight increase, starting at 12.5K in late September and ending at 15.3K in the final week of December.
Real Racing 3, another game by Electronic Arts, maintained consistent numbers throughout the quarter. Weekly revenue peaked at around $1.4K in the last week of December. Downloads remained steady, peaking at 3.7K in the same period. Active users showed a slight upward trend, increasing from 16K in late September to nearly 18K by the end of December.
For more detailed insights and data, visit Sensor Tower.